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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
11
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Posted - 2011.10.20 20:17:00 -
[1] - Quote
X Gallentius wrote:Comments from a FW guy who participates in occupancy war, fights, and missions.
Remember this: The BEST thing about FW is the free war dec. Opening up the free war dec to willing participants (joining FW) leads to great low sec fights without worrying about gate guns and your ability to re-enter high sec. The BEST thing about plexes is ship limited combat. Occupancy war is a side show and always will be. The average guy in FW has always been in it for the casual PvP.
Low hanging fruit for this winter:
*****Pirate Faction ships = T2 ships in plexes/missions. Doing this one thing will help out the newer player more than any other thing you implement this winter. And it will make plex fighting much more fun. Pirate faction ships are OP and reward old players with large bank accounts.
Transparency in Stats: There is a measure of how contested a system is. It should be available to everybody not just those who know how to read their cache files. For those of you not "in the know", it takes 3000 vp to make a system vulnerable. The current numerical value should be available on Dotlan evemaps, and on the in-game map when occupancy is viewed. Also, we should see how much a given system has changed in vp totals over the last day and week.
Occupancy War Modifications: Three easy mods for the short term. 1. Get rid of bunkers completely. They are boring. 2. Reduce occupancy requirement down to 1000 vp. If opposing side can get vp above 1000, then they occupy it. 3000 vp is too much and does not offer enough instant gratification most FW pilots are looking for. 3. Automatically subtract (or add) 100 vp to a system every day so that the baseline vp returns to zero if nothing happens in it. If you want to occupy a system, then you need to maintain it. Otherwise it will eventually return to the owning side. 4. VP = LP. Give those little plexing minions a table scrap for their efforts.
Losing faction standings for RR: This issue has been around for forever. Fix it please!
You forgot one, fix the post dt plexing.
BTW, maybe some motivated individual should make a poll on all of these topics and we should get FW'ers to vote?
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Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
11
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Posted - 2011.10.21 11:41:00 -
[2] - Quote
sYnc Vir wrote:On the PL front, hasn't changed W-BR game play at all. Not really changed any of the player corps. They have a right to be their, so what if the warp 6 Titans in to kill a Dram. It should have taken any good player about 30 seconds to see Amamake = Super blob. Enter at ones own risk and expect to see the Supers coming in.
As for FW. Pretty much all be said so I will just toss out the Highlights once again to add another voice to them.
- Removal of all FW Missions. Turn the plexing system into the LP rewards. Currently a skilled up toon can get 30K LP for 1 mission that takes them about 90 seconds to complete. This is stupid. Turn Major plexes into 40K LP rewards for 30 minutes orbiting that timer and hopefully killing the wts. Scale down according.
- Removal of standings hits for repping FW members who are for their own reasons Pirates. Its just dumb and every GM returns standing anyway so leaving it as is just makes work for GMs.
- Fliping systems should reward players involved with HUGE LP rewards. Like wise, should a bunker be attacked and saved. said saving pilots should get rewarded. This would mean moving Bunkers into some sort of gated area So only those on grid and involved get the LPs.
- The high sec thing, Players in FW can already enter enermy high sec, dealing with the Navy is just the cost of said trips. Ask Bobamelius Two or Loren Gallon if its hard. They both get more then enough kills in enermy high sec.
- Cal/Amarr Gal/Min NEED to see each other as Friendly. If I see minnies and Gals as WTs then my brothers in arms should damn well be blue, or purple as it is.
- FW is not really noob friendly. Sure any **** can join the Militia but unless you're in a player based corp, you're likely to go unheard.
Also please stop thinking or FW as a steping stone. FW is not a half way house into Null Sec. My own corp are GAINING members from null. Low sec is a hell of a lot more fun then Sov warfare, we won't be moving to null to take part in the boring "End Game".
Currently FW has 3 kinds of people. PVP'ers, Mission Farming alts, People no longer playing but still listed. Remove the missions, and kick out any member of the militia that hasn't logged in for 3 months and is in the NPC corp. This will leave FW with 1 type of person, The PVP'er
Forgot fixing the plex spawn mechanics. Any sov mech change needs that.
As far as seeing cal/amarr and gal/min friendly NO NO NO NO NO NO NO 1 of two things will happen. 1) Standing hits won't change and you will see people that are "friendly" shooting you. 2) Standing hits WILL change for shooting the allied faction. This would be lame, because i like to jump fences every so often and shoot everyone.
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Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
11
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Posted - 2011.10.21 14:22:00 -
[3] - Quote
X Gallentius wrote: How about make missions work instead (see poison pill suggestion)? Nobody likes the plexing mechanic, so why force them into it to make isk? Your suggestion won't stop the alt farmers from making their isk. They'll simply run plexes 23/7 instead. Kicking inactives from militia would at least give us an accurate count on how many people are active in FW.
Your presumption is slanted. Yes, most ppl on the cal/gal front don't care for plexes. The minnies are crazy about them and amarr does them here and there.
However, you are neglecting WHY no one likes to do them. There is no point and they are imbalanced. FW missions are incredible similar to plexing, especially using the farm ships. Use alt or another player to draw fire, other player does damage -> use alt to draw fire, other player flips the plex.
In all honesty though, FW really does need to be a place where isk is made via pvp, in some way shape or form. It would be one hell of a selling point. |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
12
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Posted - 2011.10.25 16:22:00 -
[4] - Quote
Moving this over to the desired thread as per Spitfire's request.
Completely agreeing with Hans on this, who oddly enough has been a pretty clear voice for the FW community (despite the low numbers post on here). He is doing a great job at voicing well thought out opinions.
As for Wendi's last post, I just want to widdle this down to once again things that are doable and everyone can agree upon
1. Distribute plex spawn throughout the day. This should be easy to fix. I cannot see how using an existing mechanic to replace the current one should take any significant amount of resources. Everyone EVERYONE wants this (except maybe sasawong har har har)
2. Re-balance NPC's. Both missions and plexes. Once again, easy fix. Hell, give everyone missiles, it sure is one hell of a frig deterrent on the Gal/amarr side of things.
3. Pirate ships counting as T2 frigs as far as plexes go. Cmon, Pirate frigs are at the very least on par with T2, they shouldn't be in the minor plexes. On the same hand (which hasn't been emphasized), Pirate cruisers should also be restricted to majors for the same comparison with HAC's.
On a deadline, these should be EASY to accomplish. Although there are six things, maybe some of the others are too far reaching for the upcoming expansion (including meaningful sov, redistribution of LP rewards, and changing the act of plexing). Yes, we want these looked at, but personally I would rather see these get waited on and get some hotfixes on the above three problems.
As far as friendly cal/amarr and gal/matar, I stand by my analysis that people are going to regret this and noobies are going to be extremely frustrated. The reason you don't shoot your own militia is because of the standing hit, which doesn't and shouldn't exist cross militia.
Just to reiterate: PLEASE FOR THE LOVE OF GOD CCP FIX THESE THREE PROBLEMS THAT ARE PISSING OFF EVERYONE. |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
12
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Posted - 2011.10.25 16:54:00 -
[5] - Quote
Hans Jagerblitzen wrote:Karl Planck wrote:Completely agreeing with Hans on this, who oddly enough has been a pretty clear voice for the FW community (despite the low numbers post on here) What did you mean about low numbers? Did I miss something? 
i was talking about the variety of people posting in here vs the number of active (pvp) pilots flying around. |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
12
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Posted - 2011.10.25 16:55:00 -
[6] - Quote
Edit: DAMN YOU GANKED FORUMS |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
14
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Posted - 2011.10.26 18:01:00 -
[7] - Quote
Destination SkillQueue wrote:Axl Borlara wrote:Simple change (which has been mentioned already) which just seems common sense.
Militia owned stations: shoot at opposing militia ships (definitely) deny docking rights to opposing militia ships (possibly)
It will provide a useful test without the possibility of breaking everything in one go. Run that for a while, review, and maybe expand the idea later.
Other ideas:
Tie system occupancy to ownership of the stations. For example, Minnies claim occupancy of a system, some (but not all) stations change ownership to Tribal Liberation Force and a variety of other Minmatar npc corps. This will give some tangible reason to occupy a system without (hopefully) completely ruining the balance.
High sec NPC navies should remain pretty much as they are. You can still go raiding in the opposing militia's high sec areas if you want to now, so I don't see much reason for taking them away. It just makes sense that the 'real' military will try to control their own high sec space. Several other good reasons for keeping them have been raised already. If you really want to try it out, start by reducing the strength of the NPCs rather than removing them completely.
As alternative to denying docking rights completely you should consider just limiting the things hostile entities can do while docked. At the minimum denying hostile entities access to station services should be considered and it could go as far as denying access to items and ships completely in the occupied systems or just prevent them from restocking their assets there. Point being it doesn't have to be all or nothing with docking rights and it might even be preferable and more interesting, if you use a less blunt instruments to bring more meaning to occupancy.
I just want to point out again, to whoever may be reading this (wink wink devs) that any sov changes that you think about or read here will only be feasable if you remove post dt plexing spawns.
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Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
14
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Posted - 2011.10.26 18:02:00 -
[8] - Quote
ArmyOfMe wrote:Docking rights to hostile stations should be removed right away tbfh, there is no logical reason why you would accept that ppl you are war with to dock in your stations
bribes? pay to dock maybe? |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
28
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Posted - 2011.11.01 11:17:00 -
[9] - Quote
Kade Jeekin wrote:What would make FW work? Sort out the problems. How about making FW mechanics work properly and fairly across all time zones and factions?
PROBLEM: Plexes that spawn in systems with the wrong occupation status are reshuffled using a down-time script to systems with the correct occupation status SOLUTION: New programming of plex spawn so that reshuffle occurs as soon as it spawns in illegal system PRIORITY: High EFFORT: ?, Probably high due to reuse of old code.
Effort is actually low because you could just use the spawn mechanics that exploration sites use to get a constant number of plexes throughout the region with them just shifting
Kade Jeekin wrote: PROBLEM: Faction standing loss on remote repping faction ally SOLUTION: Change the standing programming PRIORITY: High EFFORT: ?, Probably high due to reuse of old code.
Yes, probably a pain, hopefully not. All those petitions are a waste of everyone's time. It seems like it has to be a simple code error though. You don't get a faction loss when pirates (non fw) rep each other. Thus it has to be a sign of agression against your own militia members for some reason, should be easy to fix.
Kade Jeekin wrote: PROBLEM: Amarr/Gallente complexes can captured by speed tanking SOLUTION: Change plex _capture_ programming to make it so that the timer doesn't run down whilst navy spawn is alive. Defence programming stays the same. PRIORITY: Medium EFFORT: I don't know of any other game feature that uses a similar mechanic. So, it should be easier.
This is actually an EXTREMELY high priority, because it nerfs the mission runners as well. If these are rebalanced, then caldari and matar won't be able to run missions solo in a sb.
All of this should be low hanging fruit b/c it requires no overhaul of the system. If they can't deliver we should at least know why |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
32
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Posted - 2011.11.01 16:29:00 -
[10] - Quote
Hirana Yoshida wrote:Karl Planck wrote:Effort is actually low because you could just use the spawn mechanics that exploration sites use to get a constant number of plexes throughout the region with them just shifting Nope, not really. You see it IS based on exploration code but they had to tack on the horribly broken/annoying code (DT Shuffle code) to be able to restrict the spawning to not only specific systems but specific system states (read: occupancy). If there was an easy fix as some people assume there must be, then you can be damn sure it had been implemented already as this point has been brought up ten times more than any other issue these past three years.
Crap. Well ty for educating me on this. |
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Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
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Posted - 2011.11.04 11:20:00 -
[11] - Quote
Bad Messenger wrote:Hirana Yoshida wrote:Read some of the old blogs that were release pre-/post Empyrean Age and you'll see that missions were intended to be the fuel for the mayhem in FW .. and not a bottomless wallet for anyone with an alt. Example Blog: War is a full time jobThe only way that will change is if we (read: everyone that is not me) give up the ridiculous notion that PvP and PvE must be kept completely separate at all costs. An example of how they can be tied together can be seen on page 20 ( post #386). FW missions have been there from the beginning. but people started to do those after that buff, main reason why people did not do those before was that if you did not complete mission you will lose faction standing, so penalty was too high to take risk for most especially when you have only 12 hours to complete those missions. Because Ankh cried that people should get good rewards being in FW , CCP removed standing penalty and boosted LP shop. Still people are not willing to do boring plexing, even thou CCP made all changes they asked for to make good income on militia career. You got your paycheck but you do not still want to do your job. You proposal could work but if it contains any possible exploitable elements some one will abuse those. How i see you change will go is that some dedicated group will get all boost for lp and rest are just crying CCP to nerf them.
Fair enough, how about this change then.
Give missions victory points (*Edit: and by VP i mean missions can flip sov). If this was done, make sure that if a system was occupied that no missions could be given by militia agents in the occupied systems. Give all missions the poison pill idea proposed by gallantus (name?) So that it was easy to shut missions down. How does that sound? |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
42
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Posted - 2011.11.16 20:24:00 -
[12] - Quote
Cearain wrote:This is not a bump.
Am I the only one who thinks catalysts and thrashers will be too powerful for minor plexes after they remove the rate of fire penalty and make the other changes to them (lower sig, increase armor and shields hp more capacitor etc.)?
I'm thinking they will be able to put out somewhere around 350-400 dps with faction ammo (the catalyst may even be able to get away with void ammo given the change to blasters and its tracking bonus) and have a tank of around 8k ehp. Why would anyone use any other ships for minors?
From earlier estimates made a week ago or so the estimated dps was around 700 for a full gang cat and around 600 for a coercer. It goes down from there, but suffice it to say, they are going to ****.
Although they will be a great deal stronger, look forward to the new fad in fw frig fits, TD's on EVERYTHING. |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
54
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Posted - 2011.11.18 12:09:00 -
[13] - Quote
this thread is going downhill fast lol |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
54
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Posted - 2011.11.18 17:07:00 -
[14] - Quote
I want my 5 minutes back. 3 pages of trolling
/me shakes his head |

Karl Planck
Heretic Academy
103
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Posted - 2012.01.04 16:45:00 -
[15] - Quote
Hans Jagerblitzen wrote:Keep an eye out, Faction Warfare peeps!! CCP Guard said we should see our very own Dev Blog coming out ... Soon(TM)Hope everyone's had a wonderful holiday season full of gaming goodness, we'll get back into the swing of things here once the next set of FW details come out and have plenty to discuss, I'm sure. I've got my eye on the webosphere again, scanning for all things FW-related - and will keep you posted if I hear anything new. The next couple of weeks should be exciting - we have the Dev Blog as well as the detailed CSM summit notes to look forward too! Thanks for all of you who have contributed to the cause - we wouldn't have gotten this far without you. FW's best days are ahead...
Don't want to burst your bubble but he said that the next dev blog would "shine some light" on the new features, NOT that fw gets its own dev blog.
Hell, he doesn't even say fw will get worked on, he just says it is unlikely that it wont get attention (I am aware of the double negative for you grammar ***** out there). |
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